Inbound short VFX film update

Inbound Film

So what happened?

Late 2019 me and some course mates started work on our final year VFX project originally titled "Bunker". Long story short, we planned, concepted and pre-visualised a full 2 minute film, filmed 90% of the shots on location at a nuclear bunker near London and I was half way through creation of the 3D assets required when... Covid-19 happened...

So in early 2020 our film got put on hold, we no longer had access to the equipment we needed to film our final shot and our uni made everyone submit whatever they had done straight away. So there was suddenly no more final project... But we have since managed to find some free time during lockdowns and in-between trying to make money to afford to eat something other than beans on toast (before then continuing to just eat beans on toast and blowing the money on VFX tutorials) to continue working on this project.

Here is a quick breakdown of what and where the film is and the current plans for going forwards.

BTS of on-location shooting

INBOUND

Synopsis:

The year is 2034, 2 years after a series of coordinated global strikes from an enemy not of this world, only a handful of humans remain. We follow a survivalist sheltering in an abandoned nuclear bunker when the alarm is raised about a second attack.

Here is some of the original planning, concepts and pre-vis work-

Storyboarding -

Initial story-board, this changed a lot during the process

Initial Pre-Vis -

Created in 1 day by me and Sophie Ridley.

Second Pre-Vis -

Around 2 days work after visiting the bunker where we were planning to film and changing our story/ camera shot plans.

Production Pre Vis -

After filming on-location and getting feedback from tutors we eventually decided to make the final scene less complex as we didn't manage to film it on the day due to bad weather. (We would eventually not get to film it at all due to covid)

So what's next?

I am currently in the process of planning an alternative final shot now that we are unable to film our actor on-location for a live plate. This final shot will now be fully CG so we are working out some technicalities about that.

A new final pre-vis is in the works and should be done in the next few days. During the last few weeks, in what limited time I have had, i've been working on a second ship to use as a "Mothership" for a cool opening space scene.

Stay tuned!

So what happened?

Late 2019 me and some course mates started work on our final year VFX project originally titled "Bunker". Long story short, we planned, concepted and pre-visualised a full 2 minute film, filmed 90% of the shots on location at a nuclear bunker near London and I was half way through creation of the 3D assets required when... Covid-19 happened...

So in early 2020 our film got put on hold, we no longer had access to the equipment we needed to film our final shot and our uni made everyone submit whatever they had done straight away. So there was suddenly no more final project... But we have since managed to find some free time during lockdowns and in-between trying to make money to afford to eat something other than beans on toast (before then continuing to just eat beans on toast and blowing the money on VFX tutorials) to continue working on this project.

Here is a quick breakdown of what and where the film is and the current plans for going forwards.

BTS of on-location shooting

INBOUND

Synopsis:

The year is 2034, 2 years after a series of coordinated global strikes from an enemy not of this world, only a handful of humans remain. We follow a survivalist sheltering in an abandoned nuclear bunker when the alarm is raised about a second attack.

Here is some of the original planning, concepts and pre-vis work-

Storyboarding -

Initial story-board, this changed a lot during the process

Initial Pre-Vis -

Created in 1 day by me and Sophie Ridley.

Second Pre-Vis -

Around 2 days work after visiting the bunker where we were planning to film and changing our story/ camera shot plans.

Production Pre Vis -

After filming on-location and getting feedback from tutors we eventually decided to make the final scene less complex as we didn't manage to film it on the day due to bad weather. (We would eventually not get to film it at all due to covid)

So what's next?

I am currently in the process of planning an alternative final shot now that we are unable to film our actor on-location for a live plate. This final shot will now be fully CG so we are working out some technicalities about that.

A new final pre-vis is in the works and should be done in the next few days. During the last few weeks, in what limited time I have had, i've been working on a second ship to use as a "Mothership" for a cool opening space scene.

Stay tuned!

Andrew Maccabe

Digital & 3D Artist
Tools Used:
Maya
Photoshop
Nuke
After Effects